Nahkess

"Nahkess"
''The city that broke the horde, the city that stands  , the city of a thousand roads ..Or just Nahkess. A Walled city like any other. it's close to a border, underfunded, undermanned...Yet It grows. Its coffers burst from trade, It’s people ? Fed and paid as refugees and all manner of weird folks find their way here rather it be a promise of work or the chance to earn coin and position in the ranks. Maybe it's the ever constant threat of war or….The fact that all sorts ended up there Nahkess, you won't find any of those scar’cursed  ghettos and shit hole colonies that so many of our lovely cousin cities and countries are fond of. Throwing good folks into. Not here, not ever...''

''As for who runs it ? Old Snapwater himself, the guilds ,  the Ranks , The priest and the people (That's what they tell us at least).Together they keep the ship steered in a direction. Them folk will be who you talk to if you looking for work  if’n you need it. The Guilds are always on the look out for this rare dirt, or that strange things eye.If you can read and know your arse from your face , they give you a map  then pay you good coin to go see if there's anything worth trading for in this place or that. The Ranks always taking new recruits and commission out what they don't have people to spare to look into. The priest well, they tend to hire the adventurous sorts to offer aid to those that cant afford it and should move off the borders any friggin way but hey..To each is bones or what not. Now if you have nothing in your skull to speak of, drop by the  Hunters ..Err Hunters Guild. They Work with the Ranks and well everyone, good info there and work if you good with a blade.''

''Then well you have Honest folks like your good friend Vinny. We know who’s who and needs what. You let me know what you good at and I…. For a slight Fee, make sure you are'nt getting told its a cat you getting out a tree , when it's some fool nobles daughter that has ran off. Or those bandits aren't actually a crack squad of Green skins you get it ? So let’s tap a keg and hear who you are, and what you think you can do Cousin. Cause round here? Everyone's someone's family ….''

- Vinny No fingers, of Nahkess’s the  “Family”

City of N’kess (N’kish or N’kian People)
The City of Nahkess lays on the eastern side of Methus. It borders  Horse Lords to the east, Dwarves to the south , and has dealings with the Isremari. Along with some dealings with the Gesh for river trade. In the beginning of Nahkess there were far fewer natural born Nahkesshi peoples. Due in one part to the “Front” being held by the brothers and the other it was a far more remote location then the other cities. Thus it welcomed immigrants and people of all walks to its rich fertile lands. What started as a backwater city along the river, turned into a bustling  hub that traded in the finest of dwarven wares , sported the more exotic furs from the east, and a host of other curios from the surrounding Counties it now has strong ties to.

Of course there were some “cultural” differences in the beginning that is only natural to occur when bringing together so many in one place. But soon the concept of “Native” Nahkesshi became the people of Nahkess. For to be foreign and choosing to make Nahkess your home  was what so many had done. Despite this, some of the first families still attempt to maintain the belief that the “True” Nahkess are those from the first wall lords bloodlines. None are “true” noblitiy but through out the brother and sister walled cities “Wall Lord” is a tiltle of import. Keep this in mind should you have to deal with such “High” peoples.

Other things of note in the citie are the, Nahkesshi Magi Association ,   Merchant’s Trade Association , Hunters Guild  and the other...Elements. The Magi Association handles all things magical in the city. Rather it be upkeeping of the city wards, providing magical support to the  Guard or Standing military. If one becomes a member there are even certain perks and vendors one can have access to to make certain goods. The Merchant’s Association they handle and regulate trade. They also hire prospects and wayfinders to determine this best routes for caravans, Cartographers to map out unexplored areas  and the like. Finally the Hunter’s Guild is in charge of anything the military can’t send some one to look into or deal with themselves due to man power shortage. AKA, this is where a lot of adventurers find work.

Places of Note

“Guilds Man Row”

“Slag Works”

“Lower Nahkess”

“Upper Nahkess”

“Walled District”

“Inner Nahkess”

Guilds of Nahkess

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