Runes and Rune Lore

One of the lesser MagiCrafts open to all that learn of it. Through out the world there are many run combinations and words that can be formed to make words or focus the powers of the world. Rune crafters guard their lore and knowledge like hawks. Many of which passed down from generation to generation. Leaving few known to the world  and many forgotten, lost  or yet to be discovered.

Though Cheaper then True Enchanting ,the joke surrounding the field of study is that it takes only moments to make something  Runed, the true time is lost in hidding the runes themselves. Those with the knowledge are cautious of how the spread it. Through out history there is a long list of rune masters that went missing as there fame grew greater

How Do they Work?

"Runes are an applied bonus to a piece of equipment. Runes do not require attunement, however each applied Rune increases the cost to apply another rune to the same equipment. Runes can only be applied to certain equipment as described by the Rune in question.

Rune Sets are a collection of the same Rune type, each Rune Set allows the character to activate an ability associated with the type of Rune. Once the ability has been used, all bonuses applied by that Rune Type become inactive for that character until that character finishes a Long Rest."

Spell craft check to Identify Runed equipment from magic equipment- 15

Appropriate (Trained)Tool check to Remove the rune with out destroying it- 25/35/45  (DC can be lowered by 1 per day spent removing it to a max of -15 to the DC)

Min. Int and wis  to craft rune/write 12 (1-3 Runes), 14 (4-6)  Scribing can apply. .

Each player can have no more then three Items Runed in this manner. * Needs special components*

* Runes found Ingame*